Hi all,
I would like to study aquatic propulsion using 2D simulation. However, I get stuck in the first step: how to prescribe the model deformation?
I can find the example "The Virtual Aquarium: Simulations of Fish Swimming". However, things are a little bit different in my case. I would like to define the model deformation directly, instead of defining stress to bend the model.
Is there any method that I can prescribe the locomotion of the mesh vertex, therefore, to control the deformation of the model?
Thanks in advance!