Hello everybody,
I am looking for a possibility to access and edit the physical properties of single nodes in a mapped and swept three dimensional mesh.
The problem is that I have a complex geometry which consists of a cube containing very small and randomly distributed cylinders. I would prefer not to create a geometry for each cylinder, as these could be thousands.
Rather I would like to create a java class for each cylinder and than access the intersecting nodes of the mesh and edit the corresponding physical properties (In my case for example mass transport, heat transfer coefficient and specific heat capacity).
As far as I found out, this is not possible or am mistaken?
Kind regards,
Finn Bosholm
I am looking for a possibility to access and edit the physical properties of single nodes in a mapped and swept three dimensional mesh.
The problem is that I have a complex geometry which consists of a cube containing very small and randomly distributed cylinders. I would prefer not to create a geometry for each cylinder, as these could be thousands.
Rather I would like to create a java class for each cylinder and than access the intersecting nodes of the mesh and edit the corresponding physical properties (In my case for example mass transport, heat transfer coefficient and specific heat capacity).
As far as I found out, this is not possible or am mistaken?
Kind regards,
Finn Bosholm